package arcane.network;

/**
 * Class containing details about a specific room. Used in client/server IO to
 * save on memory, and IO time cost of transfering an entire room across a
 * network.
 * 
 * @author Owner
 * 
 */
public class RoomDetail {
	public String clientName, roomName;
	public int numClients, maxClients;

	public RoomDetail(String clientName, String roomName, int numClients,
			int maxClients) {
		this.numClients = numClients;
		this.maxClients = maxClients;
		this.clientName = clientName;
		this.roomName = roomName;
	}
}
